// Massgate
// Copyright (C) 2017 Ubisoft Entertainment
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "MMG_InstantMessageListener.h"

void 
MMG_InstantMessageListener::InstantMessage::ToStream(MN_WriteMessage& theStream) const
{
	theStream.WriteUInt(messageId);
	senderProfile.ToStream(theStream);
	theStream.WriteUInt(recipientProfile);
	theStream.WriteLocString(message.GetBuffer(), message.GetLength());
	theStream.WriteUInt(writtenAt);
}

bool 
MMG_InstantMessageListener::InstantMessage::FromStream(MN_ReadMessage& theStream)
{
	bool good = true;
	good = good && theStream.ReadUInt(messageId);
	good = good && senderProfile.FromStream(theStream);
	good = good && theStream.ReadUInt((unsigned int&)recipientProfile);
	good = good && theStream.ReadLocString(message.GetBuffer(), MMG_InstantMessageStringSize);
	good = good && theStream.ReadUInt(writtenAt);
	return good;
}

